Skip to main content
CRISTIANO ALVES

CRISTIANO ALVES


ABOUT

Cristiano Alves is a visual artist based in Brasília, Brazil. His work looks at how machines see, capture, and reconstruct the world, and at how images, whether ancestral or computational, mediate our experience of reality. He works across interactive installation, video art, and other audiovisual forms, pairing custom-built hardware and locally run artificial intelligence with much older image traditions: the household shrine (oratório), the Greek mirror, the colonial azulejo panel, optical illusion, instant photography.

His current research takes shape in five projects, all in development. Imago Latens is built around a handmade camera that prints two instant photographs of each visitor. One shows the scene as the lens saw it; in the other, a generative model running entirely offline has reinterpreted the person. Side by side, the two prints make the gap between document and simulation visible. Resolutio is a photochromic diptych. A camera captures the visitor's face, and ultraviolet light writes it onto two glass panels. On one panel the face fades to white. On the other, a stain spreads until the face is hidden, then breaks up and clears to white as well: two halves of a single death, shown at once. Pictura rescripta is a wall of Portuguese azulejos made from color electronic paper (e-ink). Figures from Otto van Veen's emblem book Emblemata Horatiana (Antwerp, 1607) are swapped while the viewer watches, and each recombination produces a new meaning. Hierophantes is modeled on a Greek caryatid mirror, with a round LCD screen where the bronze disk would be. Visitors who expect to see their reflection find a real-time anatomical image of their own body instead. Daimon ex machina retells the legend of the devil in the bottle with a wooden oratory, a Pepper's ghost illusion, and an artificial interlocutor that talks with visitors on its own, with no one mediating. In the works that use AI, everything runs locally with no outside connection, and that is an aesthetic choice as well as a technical one.

His research draws on his professional work in visual design, animation, and moving image since 2005, including leading projects from start to finish in entertainment, education, and finance. His own animated short films have been selected for festivals in Brazil and abroad. He produces his work through Sisyphus Studio. He holds a bachelor's degree in Industrial Design, with a concentration in graphic design, from Universidade São Judas Tadeu, and a technology degree (tecnólogo) in Audiovisual Production from Centro Universitário Senac. At Universidade Federal de São Carlos he completed graduate certificates in Instructional Design and in Production and Use of Technologies for Education.

Design Portfolio

CONTACT

WORKS


Pictura rescripta

1. Pictura rescripta

Wall of Portuguese azulejos in color electronic paper, with emblem figures swapped in front of the viewer

A wall of blue-and-white Portuguese tiles whose figures do not stay put. Behind a ceramic grid, four electronic-paper panels display scenes from Otto van Veen's Emblemata Horatiana (Antwerp, 1607). When someone stops in front of the wall, one figure is slowly replaced by another, and the emblem no longer means what it did.


Resolutio

2. Resolutio

Interactive photochromic diptych: ultraviolet light, photochromic pigment on glass, computer vision

Two glass panels that cannot hold an image for long. When you stop in front of them, a camera captures your face and ultraviolet light writes it onto both. On one, it fades until only white is left. On the other, a stain spreads over it until the face is gone, and then the stain itself breaks up and clears to white.


Imago Latens

3. Imago Latens

Instant camera with embedded AI: two prints of each visitor, one faithful, one with only the person reinterpreted

Imago Latens is an instant camera with embedded artificial intelligence. It photographs each visitor and prints two photos on Instax Square film: one faithful to the scene, and one in which the algorithm has reinterpreted only the person, against the same background. Since nothing else in the picture changes, the pair exposes the structural bias of computer vision as a physical object that visitors can keep and share. The camera is built to travel, which moves the debate about artificial intelligence out of technical circles and into everyday life: having your picture taken, an ordinary thing, becomes a direct encounter with the way an algorithm sees you.

The second print is who the machine expects you to be.


Daimon ex machina

4. Daimon ex machina

Installation with a Pepper's ghost illusion and offline embedded AI

Daimon ex machina is a multimedia installation that brings the folk legend of the devil in the bottle into the present. Inside a wooden oratório, a household shrine cabinet 67 cm tall, 44 cm wide, and 16 cm deep, a Pepper's ghost setup makes an animated demonic figure appear in a glass bottle. The figure is inspired by Mephistopheles from Goethe's Faust. It talks with visitors through offline AI built into the piece, but it plays the trickster: it answers evasively or ambiguously, or simply refuses to answer, deliberately undercutting the utilitarian logic of AI assistants. Folk myth, a nineteenth-century stage illusion, and current technology share a single self-contained object, and together they offer a critical take on how we picture artificial intelligence today: a dissembling oracle that seems to have every answer but never gives a straight one.


Hierophantes

5. Hierophantes

Interactive installation with a caryatid mirror and computer vision

Hierophantes is an interactive installation built around a sculptural mirror based on the Greek caryatid mirrors of the sixth and fifth centuries BCE, in which a figure, usually female, stands on a base and holds the bronze disk above its head. Here the disk is a round LCD screen behind semi-reflective glass, so at first it works as a mirror. When a visitor comes close, their reflection disappears and an anatomical image of their own body takes its place. In real time the screen strips that image away, layer by layer: clothing, skin, muscle, skeleton, organs, until the subject vanishes completely into an opaque white. The title comes from the hierophant, the priest of the Eleusinian Mysteries whose role was to show initiates what would otherwise stay hidden. Here the mirror shows the visitor how contingent their own body is.

CV


Education

Production and Use of Technologies for Education
Graduate certificate
Universidade Federal de São Carlos (UFSCar)
2018–2019

Instructional Design
Graduate certificate
Universidade Federal de São Carlos (UFSCar)
2018–2019

Audiovisual Production Technology
Technology degree
Centro Universitário Senac
2011–2013

Industrial Design, concentration in graphic design (Programação Visual)
Bachelor's degree
Universidade São Judas Tadeu
2002–2007


Screenings & Selections

Lá atrás não tem mais nada
2D animation, 1'42"
2025

Mostra Audiovisual Vidas Indígenas — Museu da Pessoa, São Paulo, 2025 · Finalist

Monster love
2D animation, 3'
2009

- Fest Anca — International Animation Festival, Bratislava, Slovakia, 2010
- 7º MUMIA — Mostra Udigrudi Mundial de Animação, Belo Horizonte, 2009 · Finalist
- FIAE — 4º Festival Internacional de Animação Erótica, São Paulo, 2009
- FaAm — 1º Festival de Cinema de Animação do Amazonas, 2009
- Anim!Arte — VIII Festival Brasileiro Estudantil de Animação, Rio de Janeiro, 2009

Child's play
2D animation, 1'45"
2008

- 2nd Camera Mundo Independent Film Festival, Rotterdam, Netherlands, 2009 · Finalist
- 8ª Mostra de Cinema Infantil de Florianópolis, 2009
- CINESUL — Festival Ibero-americano de Cinema e Vídeo, Rio de Janeiro, 2009
- FaAm — 1º Festival de Cinema de Animação do Amazonas, 2009
- Anim!Arte — VIII Festival Brasileiro Estudantil de Animação, Rio de Janeiro, 2009


Practice

VISUAL ARTIST
Sisyphus Studio, Brasília
Independent animated shorts since 2007 · studio since 2025

  • Conception, technical development, and fabrication of interactive installations with custom hardware and offline embedded AI.
  • Original 2D animated short films.
  • Works in development: Imago Latens, Resolutio, Pictura rescripta, Hierophantes, Daimon ex machina.

Media

  • Interactive installation
  • Embedded AI (offline)
  • Custom hardware
  • 2D animation
  • Video
  • E-ink and photochromic surfaces